Simple, Martial, and Exotic Weapons: Anybody but a druid, monk, or wizard is proficient with all simple weapons. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large). Weapons are grouped into several interlocking sets of categories. If this second attack roll is equal or greater than the target's AC, the hit becomes a critical hit, dealing additional damage. If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). This damage is subtracted from the current hit points of any creature struck by the weapon. Weaponsįrom the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes.Īll weapons deal hit point damage. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself. Trade goods are the exception to the half-price rule. This also includes character-created items. In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. One pound of saffron or cloves, or one ox One pound of ginger or pepper, or one sheep As a means of comparison, some trade goods are detailed on Table: Trade Goods. Merchants commonly exchange trade goods without using currency. The standard coin weighs about a third of an ounce (50 to the pound). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 10 gp. Each silver piece is worth 10 copper pieces (cp). A gold piece is worth 10 silver pieces (sp). The most common coin is the gold piece (gp). For characters above 1st level, see Table: Character Wealth by Level. In addition, each character begins play with an outfit worth 10 gp or less. Table: Starting Character Wealth lists the starting gold piece values by class. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment.
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